Based on this modules readings, my understanding of designing and implementing digital literacy and instruction is that this cannot effectively occur on it's own without prior scaffolding and analog learning experiences. Digital literacy and new medias also doesn't have to mean having students simply sit behind a laptop, computer, tablet, etc. to take in new instruction. It can be shown through play-based learning (Coggin et al., 2014) or watching films (Hernandez, 2017), or listening to books (Semingson, 2017), or in an affinity space with no formal constraints (Magnifico et al., 2018). Our society is moving beyond traditional and formal learning experiences to promote better learning outcomes that are formed through digital literacies and technology.
I can engage students in meaningful conversations around new literacies practices, helping them to navigate in a purposeful and informed manner by directly modeling these practices and thinking aloud as I'm doing so. A huge part of direct instruction is "showing your thinking" in any subject/content area. Students learn by example, so extensively showing them around these tools can help with proper student engagement. Something as simple as introducing audiobooks, I shared my screen for my students and showed them step by step, how to access this content and all the tools to personalize it. When we need to research any information online, I model how to do so and how to evaluate our sources. It's great to have students explore on their own but to effectively learn, students need to have some direct instruction and scaffolding before going off on their own. Conversations and questions will arise as we navigate through using new practices in a multimodal way. Once students are engaging in new literacies practices, they will learn from observing others work, receiving feedback, giving feedback, and overall collaborating (Magnifico et al., 2018).
I'm always keeping the idea of equity in my mind in my special education classroom and evaluating the possible concerns of my lessons. For my current school, every student has their own device that they take home each night. When I was a student, I also had my own laptop that I was able to take to and from school each day, starting in 7th grade. Before 7th grade, we had class sets of laptops in each classroom. So, my point is that I have been lucky enough to experience a constant source of technology in my personal and professional life. Some districts aren't as lucky, and I'm seeing this more and more in my classmates discussion and blog posts. An educator needs to keep in mind the accessibility of technology. This also includes a students understanding of how to access the technology at hand. It would be unfair to assign my students to create a digital story without providing them the support of what is included in a digital story, what platform or app to use, the requirements of the assignment, etc. Physically accessing the activity will look different for each student. An educator needs to troubleshoot the design and provide accommodations for those students who may not be able to physically access the content like other students. This could include allowing varied methods of response where students can verbally provide information and record themselves instead of typing. Or maybe they are including drawings, symbols, or illustrations in place of words.
I mentioned in my discussion post how I have used a form of play based learning (Coggin et al., 2014) by having students create skits when learning new vocabulary or creating a prediction about an upcoming class unit. My students recently finished a unit about failure and success where they read multiple short stories, poems, and articles about overcoming failures with hard work and dedication. Their summative assessment was to write a personal narrative about a time they have failed and what was their response to this failure. Building off of this, a project that I could've assigned was for my students to create a digital story, recreating or retelling this story, in a way that they chose instead of limiting them to typing. Digital storytelling can be a tool for early literacy learners who are still learning how to write (Semingson, 2017). Although my students are 11-12 years old, in 6th grade, they are still struggling with writing. Digital storytelling allows them to learn how to form narratives and plots without having to put their thoughts into writing (Semingson, 2017). This can include them role-playing and creating skits of themselves or using digital resources to create aspects of their narrative to include in their digital story. This is a flexible assignment that combines analog and digital learning experiences. This makes the goal of this assignment more accessible to my students. Many of my students were easily able to verbally tell me the story they wanted to write about, and then struggled when it was time to write. A tension to this type of activity/assignment will be the grading process (Magnifico et al., 2018). This current summative assessment (the written personal narrative) was a part of our MYP unit which followed an MYP grading rubric. A new rubric would need to be created based on the digital story. I would attempt to find a website or app that has all the necessary tools so all the students are working on the same platform. It would be a lot more manageable to create a grading rubric if I was familiar with the site and all of it's tools that are made available to the students. Or, this may be an affinity space (Magnifico et al., 2018) where students are graded throughout the assignment by observations, conversations, drafts, etc. Another possible tension may be the absence of scaffolding (Magnifico et al., 2018). My students have never completed an assignment like this before, or at least in my classroom, so I would need to ensure that I was introducing them to the platform and integrating exemplar student examples. They would need time to explore the tools and play around before drafting their creation. The more students are comfortable with what the end product should contain and the steps to get there, they should succeed.
References
Coggin, L. S., Wohlwend, K. E., Buchholz, B. A., Wessel-Powell, C., & Husbye, N. E. (2014). Expanding early childhood literacy curriculum through play-based film-making and popular media. In C. Felderman (Ed.), Perspectives and provocations on early childhood education, Early Childhood Education Assembly of National Council of Teachers of English Yearbook (Vol. 3).
Hernandez, M. (2017). REFRAMING THE MEDIUM. Literacy Today, 35(3), 16-17. https://sunyempire.idm.oclc.org/login?qurl=https%3A%2F%2Fwww.proquest.com%2Ftrade-journals%2Freframing-medium%2Fdocview%2F1966007223%2Fse-2%3Faccountid%3D8067
Magnifico, A. M., Lammers, J. C., & Fields, D. A. (2018). Affinity spaces, literacies and classrooms: tensions and opportunities. Literacy, 52(3), 145–152. https://doiorg.sunyempire.idm.oclc.org/10.1111/lit.12133
Semingson, P. (2017). DIGITAL LITERACIES FOR YOUNG READERS AND WRITERS. Literacy Today, 35(3), 30-31. https://sunyempire.idm.oclc.org/loginqurl=https%3A%2F%2Fwww.proquest.com%2Ftrade-journals%2Fdigital-literacies-young-readers-writers%2Fdocview%2F1966005551%2Fse-2%3Faccountid%3D8067
Hi Jenna,
ReplyDeleteI love how we are very similar in age with our students. I noticed writing is a struggle for you as well. In my classroom, asking students to write is my least favorite thing to do because it is not a short process... even if it's just a paragraph. I love the idea that you took from the reading about digital forms of writing online. I had never thought about having them use online forms or even videos to help with their writing. Great ideas!
Blog #3 Reply One:
ReplyDeleteHi Jenna! I currently work in a preschool setting which is very play based so I appreciate your integration of this concept into your post! While my ultimate goal is to teach adolescent mathematics as I am starting my position in this field this upcoming school year, I can empathize with your situation regarding using play based learning to develop a variety of skills and student knowledge. I love how you discuss the different ways technology can help develop your students skills such as using digital story telling! My barrier with integrating similar experiences for my current preschool students comes with state regulations which limit preschool digital experiences to no more than 20 minutes a week. I struggle to find meaningful digital tools, other than music and digital timers, to help support the learning of my preschoolers without going over the 20 minute stipulation.
In terms of concerns with scaffolding content in order to have success using digital tools and affinity groups I can relate to this tension. With mathematics students I would love to integrate the use of programs such as desmos or online affinity groups and discussions to support their content learning. However, I do believe that intense scaffolding and instruction regarding the use and application of these tools would be necessary for student success. Do you have any thoughts on how to balance scaffolding and content usage so that you ensure there is enough scaffolding imbedded into your instruction to support students in the use of the digital world? I love a good formative assessment checklist to check students understanding throughout scaffolded experiences but I would love to hear if you have any other ideas!
Overall, I really love your post and the ideas you have presented. You have a strong understanding of the need to balance digital learning with analog learning in order to ensure student success!
I am definitely still learning and trying out new things. It seems my students are learning best by example and also trial and error. I will always have detailed instructions and directions that are color coded with visuals to support all digital assignments.
DeleteHi Jenna,
ReplyDeleteI have similar experiences with audiobooks in my classroom! I have a app through our class page where I can share collections and books directly correlated to their own reading level. It makes such a difference in their engagement because they have the comfort of knowing they are able read and comprehend what they are reading. I also love the audiobooks because I can differentiate for lower level readers. It also allows that digital aspect to then allow them on their own to explore the site on their free read time to find topic or series they enjoy themselves.
Hi Jenna,
ReplyDeleteI enjoyed reading your post, I liked seeing all the important information you gave. One thing that I liked when reading your blog was this comment you made, "Our society is moving beyond traditional and formal learning experiences to promote better learning outcomes that are formed through digital literacies and technology. " I think that it is important to focus on the new traditions being made when we are discusses "digital literacy". Digital Literacy has so many great things offer, and the benefits that come from it is great for the children. I liked how you mentioned, " Digital storytelling allows them to learn how to form narratives and plots without having to put their thoughts into writing (Semingson, 2017)." So you already finding ways to help with this and making those individualized plans for those children to help make them more successful is what makes you a great teacher.
Hi Jenna,
ReplyDeleteMost schools around where I live and where my daughter goes supplies the chrome books for students to take home. The school I previously worked at did not and that was a huge disservice to them. The kids who were fortunate enough to have a device at home could use it to go on apps for extra practice. The ones who did not could only use it during specific times.
Hi Jenna,
ReplyDeleteThank you for sharing your ideas and experiences!
I loved your point about showing your thinking. This is a great way to help kids practice metacognition. This is a skill I have noticed is often overlooked and students struggle because they don't know how to plan or problem solve. When a child is told to "figure it out", they often don't know how to start. Thinking aloud is a great strategy to help kids work through digital literacy skills and create independent learners!