Case Studies
Two commonly used digital platforms in the K-12 setting that I've become very familiar with are IXL and Blooket. Every school and placement that I have been apart of are familiar with these two platforms and frequently use both of them for instruction, support, assessments, enrichment, and fun. As a student, I used IXL up until high school but strictly for math. With math being a strength of mine and it was an easily accessible website, I loved it. When I was placed in a school for my first field work experience during my sophomore year of college, I learned that IXL now included all subjects. I learned about Blooket in my first student teaching placement. It was amazing to see how engaged the students were and I couldn't wait to be able to implement it into my own classroom one day.
IXL
(Gargano, 2025)
IXL is an individualized online platform where students can practice a range of skills in all content area subjects. The skills are broken down by grade level, topics, and state standards. There are also lessons and videos to support certain skills and concepts that students can view when they are struggling. This platform gives students real time feedback whether they are correct or incorrect. Anytime a student is incorrect, it will give a detailed explanation of the correct answer and how/why it is the correct answer. Teachers can create and assign quizzes at any time. Schools can use IXL as their diagnostic tool. My school does this every trimester for both ELA and Math. Students are automatically assigned recommended skills to work on based on their diagnostic performance. There i is also a function called Group Jam where a teacher can lead a small group or the whole class to collaborate and practice skills together. They all see the same questions and answer at the same time. There are so many functions inside this one application that can benefit both students and teachers. For myself, I use IXL frequently to progress monitor my special education students annual goals. When writing IEPs, I will include their diagnostic results and their growth throughout the year as part of their present level of performance statements. Parents can access their students IXL through their school given login. They can view their progress on skills and their quiz/assessment results. Sadly, there is no direct communication component to IXL. Teachers need to tell their students what skills to work on or provide links through another communication platform such as Schoology or Google Classroom.

(Gargano, 2025)
There are some negative effects of the platform. First, IXL can be overwhelming for students depending on the skill they are working on. Some topics include the students to read long passages and answer 30+ questions to reach a smart score of 100. It is very unrealistic to assign a skill like that unless given an appropriate time period for it to get completed. Even so, it can be discouraging when students see their score drastically drop from getting one wrong answer. These types of questions can lower students engagement levels. Also, typed answers need to be typed exactly as it is written. A small mistake like including a space before or after a number will be taken as an incorrect answer. Students need experience with using technology and devices to learn in order to navigate these skills.
(Gargano, 2025)
Information can only be accessed by the student who owns the account or the school it is linked to. Districts link classes to their respected teachers so teachers can only view their students progress, no one else. Students can't interact with each other or communicate other than during Group Jams.
Students are engaging in literacies through this platform. Students need digital literacy skills to navigate the many features that this platform has to offer. Clicking through various tabs to access the content that they are looking for, especially if they are using IXL for multiple subjects/teachers. The assessments for diagnostics and quizzes are located in different spots and are formatted a little differently than some of the skills they may be used to. They need literacy skills to access the website and the content. Questions and answer choices need to be read. They can be read aloud if needed for students with accommodations. Some answers need to be typed in where students are practicing spelling and typing skills. If students aren't capable of these literacy skills, they will have trouble fully accessing the website to it's full potential.
As an overall reflection of the platform would focus on how individualized this app is. The content directly aligns to standards and goals that are easily customizable. Skills can be completed or reviewed at any point in the school year. Students see their growth as they update their diagnostics and complete recommended skills. If a teacher is absent, they can assign skills with linked video lessons or video support on a topic they have been learning or just learned. It can be used as busy work or not. With the detailed explanations of why an answer is incorrect, practice with example questions, videos, and lessons, it is a very accessible and inclusive website. Parents can assist their students at home with questions or even learn with their students. It is really helpful that parents could read the lessons, watch the videos, or read the explanations to help support their kids when doing homework or reviewing a new topic. For it to be effective, teachers need to monitor students progress, scores, and trouble spots. Even online quizzes should be checked in case there were any tech issues. Teachers can use IXL data to create small groups for reteach or intervention supports.
Blooket
(Gargano, 2025)
Blooket is an online platform where students review material and content through a variety of game modes. There is an online library of games that have already been created based by the public on educational and non-educational topics. It is very convenient to be able to search a topic and get premade "sets" of questions based on that topic. There are multiple ways to play based on question or time limits. Teachers are able to create their own sets of questions and assign a game mode for homework or host it and play as a class. Students also have the ability to create their own sets as well. You can review the results after the game, broken down by student and how many correct/incorrect questions they answered. Since anyone can create a set and host a game, parents can create review for their own kids if they would like. This could be very useful in the summer before heading back to school as a review. Students love Blooket as a form of review as it is accessible and engaging. Students collaborate with each other as they play against each other in most game modes. Students love competition. Sometimes, they will focus a little too much on the competition rather than learning or reviewing. They will randomly click answers to rush through and get more opportunities to earn points. Therefore, they may not be learning from the review. They also aren't given enough time to reflect on the questions afterwards to let the correct answer set in. You can require a typed answer rather than multiple choice to get around this, but it isn't realistic for all types of content. For example, it may be a harder setting to use for math but it will also assist students with their encoding skills. But again, it gets the kids the most engaged you'll ever see.

(Gargano, 2025)
Besides my concern about students not taking this platform as a serious form of review or learning, information being accessed and shared can also create a problem inside or outside of the classroom. Since children or anyone of the public can create question sets that get shared with the public, it can become a privacy or safety issue. I'd assume there is someone or a something that filters the created questions, making sure they are appropriate, and blocking anything that doesn't fit their community guidelines before they are shared to the public. There are some public sets that are "teacher verified" which helps at times. I will always review all of the questions before hosting a game for my students. Sometimes, the words are appropriate but it will include an inappropriate meme as the picture that goes with the question. It is good that students can't directly communicate with each other through this app but they still need to know how to navigate it in appropriate ways because it is a learning tool.
Students are engaging in literacies through this platform as well. This platform especially focuses on digital literacy skills. Each game mode is different so you need to be capable of certain skills. For example, some game modes focus on memory and speed while others are luck and speed, speed and accuracy, etc. with different difficulty levels. They navigate the question sets and sometimes even create their own. They need to be able to read and understand the questions and answer choices. They also need to understand the directions of the game to correctly play and receive questions.
(Gargano, 2025)
As an overall reflection of the platform, it can be used in educational ways if taught into and formatted in certain ways. The questions can align to standards, objectives, or goals if they are created that way by the teacher. When choosing a game mode, pay attention to the correlating skills to see if it matches the activity. For example, students using Crypto Hack for reviewing multiplication might be more focused on remembering their peers passwords to "hack" them rather than the rules for multiplication since it focuses on memory and speed. Perhaps a game mode such as Fishing Frenzy would be more useful. That game mode focuses on speed and luck so students can mostly focus on answering the questions right and seeing if they're lucky enough to get a Megalodon (a lot of points)! When implementing into your classroom, expect it to be a form of fun review. I will use other study tools with my students before Blooket at times if I feel they aren't ready for it. As a learning tool, I'd advise to assign it as homework and choose an appropriate number of correct questions needed. Parents and teachers can view students game history at any time.
References
Gargano, J. (2025). IXL Screenshots [Screenshot]. IXL. https://www.ixl.com
Gargano, J. (2025). Blooket Screenshots [Screenshot]. Blooket. https://www.blooket.com